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Global Sports Technology Market to reach USD 56.29 billion by the end of 2030.

Global Sports Technology Market Size study & Forecast, by Technology (Device, Smart Stadium, Esports, Sports Analytics), by Sports (Soccer, Basketball, Ice Hockey, Tennis, Cricket, Esports, Others) and Regional Analysis, 2023-2030

Product Code: OIRGSF-80288057
Publish Date: 1-07-2023
Page: 200

Global Sports Technology Market is valued approximately at USD 13.33 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 19.73% over the forecast period 2023-2030. The sport technology department is concerned with the design of novel applications and technologies to support research and the development of intervention techniques to enhance athletic performance, sports analytics, fan engagement, broadcasting and media coverage, and sports venue management. In recent years, Sports Technology and data have emerged as critical components of athletic development and performance. The market is driven by the increasing use of new technologies such as the internet of things (IoT) and data analytics, as well as social media integration, across a variety of sports.

Additionally, the market for Sports Technology will expand more quickly as eSports Technology is increasingly adopted. According to Republic of Estonia E-Residency, in 2022, the esports market valued over USD 1.38 billion and is estimated grow as high as USD 1.87 billion by 2025. The higher revenue in the esports industry is one of the reasons for 2022, that worldwide 532 million people watched esports, and projected to reach up to 640 million by 2025. In addition, due to the increased investments by many organizations in implementing the most recent technologies for tracking players’ performances and engaging fans, the industry is undergoing a paradigm shift will support market growth. Additionally, it is predicted that the development of AI and ML technologies will present significant prospects for the expansion of the Sports Technology industry in the upcoming years. However, it is anticipated that the rise in startup costs and financial limitations would further restrain the expansion of the Sports Technology market throughout the anticipated time frame. The lack of analysts in the workforce, however, could pose additional difficulties for the development of the Sports Technology business in the forecasted period 2023-2030.

The key regions considered for the Global Sports Technology Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Europe dominated the Sports Technology market, with over 30% of the global industry’s sales in 2020 and it is anticipated that this dominance will persist throughout the forecast period. Numerous football leagues from Europe are a major market driver in the region, and the majority of them include smart device integration for better player, league, and audience management. Because of the expanding sports industries in countries like India, Japan, and China, the Asia Pacific region is expected to witness the fastest growth in the Sports Technology sector over the coming years. In India, a number of sports leagues are becoming more and more popular among young people, and regional competitions have a significant impact on the growth of the sector.

Major market player included in this report are:
Cisco Systems, Inc.
Apple Inc.
Modern Times Group MTG
Panasonic Corporation
SAP SE
Sony Corporation
Oracle Systems Corporation
HCL Technologies Limited
IBM Corporation
Infosys Limited

Recent Developments in the Market:
Ø In February 2022, Biocon announced the acquisition of Viatris’ biosimilar portfolio for USD 3.335 billion. This acquisition strengthened Biocon’s biosimilar product portfolio and improved its revenue generation.
Ø In Aug 2021, The U.S. Food and Drug Administration (FDA) approved an expanded label for Eli Lilly and Company’s rapid-acting insulin, Lyumjev® (Sports Technology lispro-AABC injection) 100 units/mL indicated to improve glycaemic control in adults with type 1 and type 2 diabetes, to include administration via continuous subcutaneous Sports Technology infusion (CSII) with an Sports Technology pump.
Ø In July 2021, Semglee, a first-of-its-kind Sports Technology product made by India’s Biocon, gets United States approval. Semglee, manufactured by Biocon Biologics, a Bengaluru-based pharmaceutical company, is both interchangeable with and biosimilar to Lantus, a long-acting Sports Technology product already approved in the United States.

Global Sports Technology Market Report Scope:
ü Historical Data – 2020 – 2021
ü Base Year for Estimation – 2022
ü Forecast period – 2023-2030
ü Report Coverage – Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
ü Segments Covered -Technology, Sports, Region
ü Regional Scope – North America; Europe; Asia Pacific; Latin America; Middle East & Africa
ü Customization Scope – Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Technology:
Device
Smart Stadium
Esports
Sports Analytics

By Sports:
Soccer
Basketball
Ice Hockey
Tennis
Cricket
Esports
Others

By Region:

North America
U.S.
Canada

Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC

Latin America
Brazil
Mexico

Middle East & Africa
Saudi Arabia
South Africa
Rest of Middle East & Africa

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
1.2.1. Sports Technology Market, by region, 2020-2030 (USD Billion)
1.2.2. Sports Technology Market, by Technology , 2020-2030 (USD Billion)
1.2.3. Sports Technology Market, by Sport, 2020-2030 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Sports Technology Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Sports Technology Market Dynamics
3.1. Sports Technology Market Impact Analysis (2020-2030)
3.1.1. Market Drivers
3.1.1.1. Increasing in use of new technologies like the internet of things (IoT) and data analytics
3.1.1.2. Increasing e-sport Technology
3.1.2. Market Challenges
3.1.2.1. High Installation and Investment Cost of Sports Technology
3.1.2.2. Lack of analysts in the workforce
3.1.3. Market Opportunities
3.1.3.1. Development of AI and ML technologies
3.1.3.2. Increased investment by key players
Chapter 4. Global Sports Technology Market: Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Impact Analysis
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economic
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Sports Technology Market, by Technology
5.1. Market Snapshot
5.2. Global Sports Technology Market by Technology , Performance – Potential Analysis
5.3. Global Sports Technology Market Estimates & Forecasts by Technology 2020-2030 (USD Billion)
5.4. Sports Technology Market, Sub Segment Analysis
5.4.1. Device
5.4.2. Smart Stadium
5.4.3. Esports
5.4.4. Sports Analytics
Chapter 6. Global Sports Technology Market, by Sport
6.1. Market Snapshot
6.2. Global Sports Technology Market by Sport, Performance – Potential Analysis
6.3. Global Sports Technology Market Estimates & Forecasts by Sport 2020-2030 (USD Billion)
6.4. Sports Technology Market, Sub Segment Analysis
6.4.1. Soccer
6.4.2. Basketball
6.4.3. Ice Hockey
6.4.4. Tennis
6.4.5. Cricket
6.4.6. Esports
6.4.7. Others
Chapter 7. Global Sports Technology Market, Regional Analysis
7.1. Top Leading Countries
7.2. Top Emerging Countries
7.3. Sports Technology Market, Regional Market Snapshot
7.4. North America Sports Technology Market
7.4.1. U.S. Sports Technology Market
7.4.1.1. Technology breakdown estimates & forecasts, 2020-2030
7.4.1.2. Sport breakdown estimates & forecasts, 2020-2030
7.4.2. Canada Sports Technology Market
7.5. Europe Sports Technology Market Snapshot
7.5.1. U.K. Sports Technology Market
7.5.2. Germany Sports Technology Market
7.5.3. France Sports Technology Market
7.5.4. Spain Sports Technology Market
7.5.5. Italy Sports Technology Market
7.5.6. Rest of Europe Sports Technology Market
7.6. Asia-Pacific Sports Technology Market Snapshot
7.6.1. China Sports Technology Market
7.6.2. India Sports Technology Market
7.6.3. Japan Sports Technology Market
7.6.4. Australia Sports Technology Market
7.6.5. South Korea Sports Technology Market
7.6.6. Rest of Asia Pacific Sports Technology Market
7.7. Latin America Sports Technology Market Snapshot
7.7.1. Brazil Sports Technology Market
7.7.2. Mexico Sports Technology Market
7.8. Middle East & Africa Sports Technology Market
7.8.1. Saudi Arabia Sports Technology Market
7.8.2. South Africa Sports Technology Market
7.8.3. Rest of Middle East & Africa Sports Technology Market

Chapter 8. Competitive Intelligence
8.1. Key Company SWOT Analysis
8.1.1. Company 1
8.1.2. Company 2
8.1.3. Company 3
8.2. Top Market Strategies
8.3. Company Profiles
8.3.1. Cisco Systems, Inc.
8.3.1.1. Key Information
8.3.1.2. Overview
8.3.1.3. Financial (Subject to Data Availability)
8.3.1.4. Product Summary
8.3.1.5. Recent Developments
8.3.2. Apple Inc.
8.3.3. Modern Times Group MTG
8.3.4. Panasonic Corporation
8.3.5. SAP SE
8.3.6. Sony Corporation
8.3.7. Oracle Systems Corporation
8.3.8. HCL Technologies Limited
8.3.9. IBM Corporation
8.3.10. Infosys Limited
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption

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Market driving trends and favorable economic conditions
Restraints and challenges that are expected to be encountered during the forecast period.
Anticipated opportunities for growth and development
Technological advancements and projected developments in the market
Consumer spending trends and dynamics
Shifts in consumer preferences and behaviors.
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The existing capacity in the market and any expected additions or expansions up to the end of the forecast period.
To assess the market impact of these parameters, we assign weights to each one and utilize weighted average analysis. This process allows us to quantify their influence on the market and derive an expected growth rate for the forecasted period. By considering these various factors and applying a weighted analysis approach, we strive to provide accurate and reliable market forecasts.
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