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Global Move To Earn Fitness Apps Market to reach USD 1233.02 million by the end of 2029

Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029

Product Code: OIRGSF-61983506
Publish Date: 16-11-2022
Page: 200

Global Move To Earn Fitness Apps Market is valued at approximately USD 319.7 million in 2021 and is anticipated to grow with a healthy growth rate of more than 17.8% over the forecast period 2022-2029. The GPS, step counters, and other sensors on the player’s mobile device are used by move-to-earn cryptocurrency programmed to track their activities and automatically reward them for being active. Like P2E games, some M2E games are free to play, while others demand that you purchase an NFT before you may play. The Move To Earn Fitness Apps market is expanding because of factors such as rising adoption of smartphones, increasing expenditure in the healthcare sector and rising adoption of wireless devices.

As per Statista in year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in year 2021. This indicated the rising adoption of smartphones which is favoring the growth of market. Further, organizations are being inspired to create new models for exercise regimens by factors including rising healthcare costs, an increase in the incidence of obesity, and an increase in the number of athletes, which has a favorable effect on the market’s expansion. The market is also expanding as a result of the deployment of 3G and 4G network infrastructure as well as 5G networks in areas with a stronger economy. However, the high cost of subscriptions stifles market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Move To Earn Fitness Apps Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the space in terms of revenue, owing to the rising adoption of smartphones, rising prevalence of lifestyle diseases, rising network coverage area, as well as rising technological advancements. Furthermore, Asia Pacific region is projected to have significant growth owing to presence of target population, rising adoption of smart phones in the region.

Major market players included in this report are:
Fit mint
Evidation
Healthy Wage
Sweat coin
Diet Bet
Vitality
Charity Miles
Higi
Win walk
Map my fitness
Recent Developments in the Market:
 In June 2022, healthcare technology start-up company Hav raised USD 400,000. This funding would be used for the company’s expansion as well as in achieving PMF (product-market fit).
 In July 2022, Step App announced the launch of a private beta of fitness metaverse platform with eight-time Olympic gold medalist Usain Bolt.
Global Move To Earn Fitness Apps Market Report Scope:
Historical Data 2019-2020-2021
Base Year for Estimation 2021
Forecast period 2022-2029
Report Coverage Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered Platform, Device, Region
Regional Scope North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Platformofferings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
iOS
Android
Others

By Device:
Smartphones
Tablets
Wearable Devices

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Million)
1.2.1. Move To Earn Fitness Apps Market, by Region, 2019-2029 (USD Million)
1.2.2. Move To Earn Fitness Apps Market, by Platform, 2019-2029 (USD Million)
1.2.3. Move To Earn Fitness Apps Market, by Device, 2019-2029 (USD Million)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Move To Earn Fitness Apps Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Move To Earn Fitness Apps Market Dynamics
3.1. Move To Earn Fitness Apps Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Rise in the adoption of smartphones by people
3.1.1.2. increasing expenditure in the healthcare sector
3.1.1.3. Rising adoption of wireless devices
3.1.2. Market Challenges
3.1.2.1. High subscription cost
3.1.3. Market Opportunities
3.1.3.1. Growing prevalence of obesity
3.1.3.2. Increasing percentage of athletes
Chapter 4. Global Move To Earn Fitness Apps Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter’s 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Investment Adoption Model
4.5. Analyst Recommendation & Conclusion
4.6. Top investment opportunity
4.7. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Move To Earn Fitness Apps Market, by Platform
6.1. Market Snapshot
6.2. Global Move To Earn Fitness Apps Market by Platform, Performance – Potential Analysis
6.3. Global Move To Earn Fitness Apps Market Estimates & Forecasts by Platform, 2019-2029 (USD Million)
6.4. Move To Earn Fitness Apps Market, Sub Segment Analysis
6.4.1. iOS
6.4.2. Android
6.4.3. Others
Chapter 7. Global Move To Earn Fitness Apps Market, by Device
7.1. Market Snapshot
7.2. Global Move To Earn Fitness Apps Market by Device, Performance – Potential Analysis
7.3. Global Move To Earn Fitness Apps Market Estimates & Forecasts by Device, 2019-2029 (USD Million)
7.4. Move To Earn Fitness Apps Market, Sub Segment Analysis
7.4.1. Smart Phones
7.4.2. Tablets
7.4.3. Wearable Devices
Chapter 8. Global Move To Earn Fitness Apps Market, Regional Analysis
8.1. Move To Earn Fitness Apps Market, Regional Market Snapshot
8.2. North America Move To Earn Fitness Apps Market
8.2.1. U.S. Move To Earn Fitness Apps Market
8.2.1.1. Platform breakdown estimates & forecasts, 2019-2029
8.2.1.2. Device breakdown estimates & forecasts, 2019-2029
8.2.2. Canada Move To Earn Fitness Apps Market
8.3. Europe Move To Earn Fitness Apps Market Snapshot
8.3.1. U.K. Move To Earn Fitness Apps Market
8.3.2. Germany Move To Earn Fitness Apps Market
8.3.3. France Move To Earn Fitness Apps Market
8.3.4. Spain Move To Earn Fitness Apps Market
8.3.5. Italy Move To Earn Fitness Apps Market
8.3.6. Rest of Europe Move To Earn Fitness Apps Market
8.4. Asia-Pacific Move To Earn Fitness Apps Market Snapshot
8.4.1. China Move To Earn Fitness Apps Market
8.4.2. India Move To Earn Fitness Apps Market
8.4.3. Japan Move To Earn Fitness Apps Market
8.4.4. Australia Move To Earn Fitness Apps Market
8.4.5. South Korea Move To Earn Fitness Apps Market
8.4.6. Rest of Asia Pacific Move To Earn Fitness Apps Market
8.5. Latin America Move To Earn Fitness Apps Market Snapshot
8.5.1. Brazil Move To Earn Fitness Apps Market
8.5.2. Mexico Move To Earn Fitness Apps Market
8.6. Rest of The World Move To Earn Fitness Apps Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Fit mint
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Evidation
9.2.3. Healthy Wage
9.2.4. Sweat coin
9.2.5. Diet Bet
9.2.6. Vitality
9.2.7. Charity Miles
9.2.8. Higi
9.2.9. Win walk
9.2.10. Map my fitness
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

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Market driving trends and favorable economic conditions
Restraints and challenges that are expected to be encountered during the forecast period.
Anticipated opportunities for growth and development
Technological advancements and projected developments in the market
Consumer spending trends and dynamics
Shifts in consumer preferences and behaviors.
The current state of raw materials and trends in supply versus pricing
Regulatory landscape and expected changes or developments.
The existing capacity in the market and any expected additions or expansions up to the end of the forecast period.
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