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Global Children Entertainment Centers Market to reach USD 16.07 billion by 2027.

Global Children Entertainment Centers Market to reach USD 16.07 billion by 2027.

Product Code: OIRGSF-16532811
Publish Date: 11-07-2021
Page: 200

Global Children Entertainment Centers Market is valued approximately USD 9.5 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 7.8 % over the forecast period 2021-2027. Children’s entertainment centers are leisure services that enable the entertainment of children with physical games and other fun inducing services. The constant development of new entertainment centers for children with their family to spend quality time, the addition of food & beverage, gaming zone, DIY options, family games, AR and VR games and other means of recreation are major factor for the growth of the market. They are also desired for hosting private celebrations such as corporate parties, family gathering, community events, birthday parties, and personal achievement celebrations. Above mentioned factors, coupled with rising urban population and changing lifestyle with overall development of the child, are driving the Children Entertainment Centers market. Rising disposable income, with more expenditure on leisure activities and rise of nuclear families is also propelling the market further. Many new entertainment centers are coming up worldwide. Nintendo, a video game making company, is foraying into theme parks with creating Super Mario theme park in Japan in 2021. Wonderla Holidays is also re-imagining the entire business model, including an enterprise-wide digital transformation that would impact customer experiences in both virtual as well as physical scenarios. The pandemic has led to shut down of many entertainment centers, in some cases permanently too. This issue may act as a restraint for its growth. However, increasing demand for physical children entertainment centers act as an opportunity for Children Entertainment Centers Market in subsequent decade.

Key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World are analysed to provide a holistic picture of Children Entertainment Centers Market. Due to greater expenditure on leisure activities as well as higher per capita income, North America has emerged as a significant region across the world in terms of market share. Whereas, Asia-Pacific is expected to exhibit the highest growth rate for the forecast period 2021-2027 owing to the growing young population. Rising disposable income and growing urban lifestyle will also boost growth in this region.

Major market player included in this report are:
Cinergy Entertainment Group
Cec Entertainment, Inc.
Dave & Buster’S, Inc.
Disney
Fun City (Landmark Leisure Llc)
Funriders
KidZania
Lucky Strike Entertainment
Scene75 Entertainment Center
Smaaash

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Demographics:
Families with children (0–8)
Families with children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (24+)

By Facility Size:
Up to 5,000 sq. ft.
Up to 5,000 sq. ft.
10,001 to 20,000 sq. ft.
20,001 to 40,000 sq. ft.
1 to 10 acres
11 to 30 acres
Over 30 acres

By Revenue Source:
Entry fees & ticket sales
Food & beverages
Merchandising
Advertisement
Others

By Activity Area:
Arcade studios
AR and VR gaming zones
Physical play activities
Skill/competition games
Others

By Region:
North America
U.S.
Canada

Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019
Base year – 2020
Forecast period – 2021 to 2027

Target Audience of the Global Children Entertainment Centers Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Children Entertainment Centers Market, by Demographics, 2019-2027 (USD Billion)
1.2.2. Children Entertainment Centers Market, by Facility Size, 2019-2027 (USD Billion)
1.2.3. Children Entertainment Centers Market, by Revenue Source, 2019-2027 (USD Billion)
1.2.4. Children Entertainment Centers Market, by Activity Area, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Children Entertainment Centers Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Children Entertainment Centers Market Dynamics
3.1. Children Entertainment Centers Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Rise of nuclear families and rapid urbanization
3.1.1.2. Increasing demand for physical playing areas for children
3.1.2. Market Challenges
3.1.2.1. Permanent shut down of entertainment centers after pandemic
3.1.3. Market Opportunities
3.1.3.1. Increasing expenditure on the leisure activities
Chapter 4. Global Children Entertainment Centers Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Children Entertainment Centers Market, by Demographics
5.1. Market Snapshot
5.2. Global Children Entertainment Centers Market by Demographics, Performance – Potential Analysis
5.3. Global Children Entertainment Centers Market Estimates & Forecasts by Demographics 2018-2027 (USD Billion)
5.4. Children Entertainment Centers Market, Sub Segment Analysis
5.4.1. Families with children (0–8)
5.4.2. Families with children (9-12)
5.4.3. Teenagers (12-18)
5.4.4. Young Adults (18-24)
5.4.5. Adults (24+)
Chapter 6. Global Children Entertainment Centers Market, by Facility Size
6.1. Market Snapshot
6.2. Global Children Entertainment Centers Market by Facility Size, Performance – Potential Analysis
6.3. Global Children Entertainment Centers Market Estimates & Forecasts by Facility Size 2018-2027 (USD Billion)
6.4. Children Entertainment Centers Market, Sub Segment Analysis
6.4.1. Up to 5,000 sq. ft.
6.4.2. Up to 5,000 sq. ft.
6.4.3. 10,001 to 20,000 sq. ft.
6.4.4. 20,001 to 40,000 sq. ft.
6.4.5. 1 to 10 acres
6.4.6. 11 to 30 acres
6.4.7. Over 30 acres
Chapter 7. Global Children Entertainment Centers Market, by Revenue Source
7.1. Market Snapshot
7.2. Global Children Entertainment Centers Market by Revenue Source, Performance – Potential Analysis
7.3. Global Children Entertainment Centers Market Estimates & Forecasts by Revenue Source 2018-2027 (USD Billion)
7.4. Children Entertainment Centers Market, Sub Segment Analysis
7.4.1. Entry fees & ticket sales
7.4.2. Food & beverages
7.4.3. Merchandising
7.4.4. Advertisement
7.4.5. Others
Chapter 8. Global Children Entertainment Centers Market, by Activity Area
8.1. Market Snapshot
8.2. Global Children Entertainment Centers Market by Activity Area, Performance – Potential Analysis
8.3. Global Children Entertainment Centers Market Estimates & Forecasts by Activity Area 2018-2027 (USD Billion)
8.4. Children Entertainment Centers Market, Sub Segment Analysis
8.4.1. Arcade studios
8.4.2. AR and VR gaming zones
8.4.3. Physical play activities
8.4.4. Skill/competition games
8.4.5. Others
Chapter 9. Global Children Entertainment Centers Market, Regional Analysis
9.1. Children Entertainment Centers Market, Regional Market Snapshot
9.2. North America Children Entertainment Centers Market
9.2.1. U.S. Children Entertainment Centers Market
9.2.1.1. Demographics breakdown estimates & forecasts, 2018-2027
9.2.1.2. Facility Size breakdown estimates & forecasts, 2018-2027
9.2.1.3. Revenue Source breakdown estimates & forecasts, 2018-2027
9.2.1.4. Activity Area breakdown estimates & forecasts, 2018-2027
9.2.2. Canada Children Entertainment Centers Market
9.3. Europe Children Entertainment Centers Market Snapshot
9.3.1. U.K. Children Entertainment Centers Market
9.3.2. Germany Children Entertainment Centers Market
9.3.3. France Children Entertainment Centers Market
9.3.4. Spain Children Entertainment Centers Market
9.3.5. Italy Children Entertainment Centers Market
9.3.6. Rest of Europe Children Entertainment Centers Market
9.4. Asia-Pacific Children Entertainment Centers Market Snapshot
9.4.1. China Children Entertainment Centers Market
9.4.2. India Children Entertainment Centers Market
9.4.3. Japan Children Entertainment Centers Market
9.4.4. Australia Children Entertainment Centers Market
9.4.5. South Korea Children Entertainment Centers Market
9.4.6. Rest of Asia Pacific Children Entertainment Centers Market
9.5. Latin America Children Entertainment Centers Market Snapshot
9.5.1. Brazil Children Entertainment Centers Market
9.5.2. Mexico Children Entertainment Centers Market
9.6. Rest of The World Children Entertainment Centers Market
Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.3. Cinergy Entertainment Group
10.3.1.1. Key Information
10.3.1.2. Overview
10.3.1.3. Financial (Subject to Data Availability)
10.3.1.4. Product Summary
10.3.1.5. Recent Developments
10.3.2. Cec Entertainment, Inc.
10.3.3. Dave & Buster’S, Inc.
10.3.4. Disney
10.3.5. Fun City (Landmark Leisure Llc)
10.3.6. Funriders
10.3.7. Kidzania
10.3.8. Lucky Strike Entertainment
10.3.9. Scene75 Entertainment Centers
10.3.10. Smaaash
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption

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