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Global Player Tracking Market to reach USD 31.17 billion by the end of 2029.

Global Player Tracking Market Size study & Forecast, by Component (Solution, Services), by End-User (Individual Sports, Team Sports), by Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety) and Regional Analysis, 2022-2029

Product Code: ICTICTS-36891281
Publish Date: 29-01-2023
Page: 200

Global Player Tracking Market is valued at approximately USD 4.38 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 27.8% over the forecast period 2022-2029. Player Tracking is defined as the utilization of technological solutions to track players and sports tools and equipment. Moreover, Wearables and Opticals solutions are used for player tracking. The application of player tracking offers several advantages such as it ensures safety of athletes, facilitates fraud tracking and fitness and performance evaluation of athletes. A combination of various devices such as Player-worn devices, combining global positioning systems and inertial monitors are used by professional sports bodies. The increasing growth of organized multi-sport events and growing utilization of on-field data for athletes’ training as well as rising focus towards real-time data access are key factors driving the market growth.

The rapid expansion of organized multi-sports events owing to favorable government initiatives and increasing inclination towards different sports is contributing to the growth of the Global Player Tracking Market. For instance, according to Statista – as of 2022, revenue in the global Sports Events segment is estimated at USD 27.18 billion, and the worldwide revenue is projected to show an annual growth rate of 3.49% between 2022 & 2027 to reach a market volume of USD 32.26 billion by 2027. Moreover, as per the India Brand Equity Foundation (IBEF)’s estimates – Indian sports media market was valued at USD 1 billion, and it is expected to grow to more than USD 13.4 billion by 2027. Also, increasing demand for sports analytics and rising emergence of high-end computing solutions would create a lucrative growth prospectus for the market over the forecast period. However, lack of technical expertise and budget constraints impede the market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Player Tracking Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to presence of leading market players coupled with the region being home to leading sports bodies including the National Basketball League (NBL), National Football League (NFL), and National Hockey League (NHL). Whereas Asia Pacific is expected to grow wtth the highest CAGR during the forecast period, owing to factors such as rising expansion of organized sports event sector as well as increasing penetration of leading market players coupled with favorable initiatives from government authorities to promote sports in the region.

Major market players included in this report are:
Catapult (Australia)
STATSports (UK)
Zebra Technologies (US)
ChyronHego Corporation (US)
Polar (Finland)
STATS LLC (US)
JOHAN Sports (Netherlands)
Sonda Sports (Poland)
Xampion (Finland)
Kinexon (Germany)
Advanced Sports Analytics (US)

Recent Developments in the Market:
 In December 2019, Australian wearable device manufacturer Sports Performance Tracking received approval from Zurich, Switzerland based FIFA for its SPT2 GPS tracking system during games. With this approval, soccer players can utilize these wearables in International Soccer.

 In August 2021, Australia based Catapult has rolled out its new wearable performance solution for athletes named Catapult One. This new solution provide data related to different important sports metrics including sprint distance, acceleration, and intensity.

Global Player Tracking Market Report Scope:
Historical Data 2019-2020-2021
Base Year for Estimation 2021
Forecast period 2022-2029
Report Coverage Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered Component, End-User, Application, Region
Regional Scope North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component
Solution
Services

By End-User
Individual Sports
Team Sports

By Application
Fitness Tracking
Performance Tracking
Fraud Detection
Player Safety

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Player Tracking Market, by Region, 2019-2029 (USD Billion)
1.2.2. Player Tracking Market, by Component, 2019-2029 (USD Billion)
1.2.3. Player Tracking Market, by End-User, 2019-2029 (USD Billion)
1.2.4. Player Tracking Market, by Application, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Player Tracking Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Player Tracking Market Dynamics
3.1. Player Tracking Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing growth of organized multi-sport events
3.1.1.2. Growing utilization of on-field data for athletes training
3.1.1.3. Growing focus towards real-time data access
3.1.2. Market Challenges
3.1.2.1. Lack of technical expertise
3.1.2.2. Budget constraints
3.1.3. Market Opportunities
3.1.3.1. Increased demand for sports analytics
3.1.3.2. Rising emergence of high-end computing solutions
Chapter 4. Global Player Tracking Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter’s 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Player Tracking Market, by Component
6.1. Market Snapshot
6.2. Global Player Tracking Market by Component, Performance – Potential Analysis
6.3. Global Player Tracking Market Estimates & Forecasts by Component 2019-2029 (USD Billion)
6.4. Player Tracking Market, Sub Segment Analysis
6.4.1. Solution
6.4.2. Services
Chapter 7. Global Player Tracking Market, by End-User
7.1. Market Snapshot
7.2. Global Player Tracking Market by End-User, Performance – Potential Analysis
7.3. Global Player Tracking Market Estimates & Forecasts by End-User 2019-2029 (USD Billion)
7.4. Player Tracking Market, Sub Segment Analysis
7.4.1. Individual Sports
7.4.2. Team Sports
Chapter 8. Global Player Tracking Market, by Application
8.1. Market Snapshot
8.2. Global Player Tracking Market by Application, Performance – Potential Analysis
8.3. Global Player Tracking Market Estimates & Forecasts by Application 2019-2029 (USD Billion)
8.4. Player Tracking Market, Sub Segment Analysis
8.4.1. Fitness Tracking
8.4.2. Performance Tracking
8.4.3. Fraud Detection
8.4.4. Player Safety
Chapter 9. Global Player Tracking Market, Regional Analysis
9.1. Player Tracking Market, Regional Market Snapshot
9.2. North America Player Tracking Market
9.2.1. U.S. Player Tracking Market
9.2.1.1. Component breakdown estimates & forecasts, 2019-2029
9.2.1.2. End-User breakdown estimates & forecasts, 2019-2029
9.2.1.3. Application breakdown estimates & forecasts, 2019-2029
9.2.2. Canada Player Tracking Market
9.3. Europe Player Tracking Market Snapshot
9.3.1. U.K. Player Tracking Market
9.3.2. Germany Player Tracking Market
9.3.3. France Player Tracking Market
9.3.4. Spain Player Tracking Market
9.3.5. Italy Player Tracking Market
9.3.6. Rest of Europe Player Tracking Market
9.4. Asia-Pacific Player Tracking Market Snapshot
9.4.1. China Player Tracking Market
9.4.2. India Player Tracking Market
9.4.3. Japan Player Tracking Market
9.4.4. Australia Player Tracking Market
9.4.5. South Korea Player Tracking Market
9.4.6. Rest of Asia Pacific Player Tracking Market
9.5. Latin America Player Tracking Market Snapshot
9.5.1. Brazil Player Tracking Market
9.5.2. Mexico Player Tracking Market
9.5.3. Rest of Latin America Player Tracking Market
9.6. Rest of The World Player Tracking Market

Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. Catapult (Australia)
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Product Summary
10.2.1.5. Recent Developments
10.2.2. STATSports (UK)
10.2.3. Zebra Technologies (US)
10.2.4. ChyronHego Corporation (US)
10.2.5. Polar (Finland)
10.2.6. STATS LLC (US)
10.2.7. JOHAN Sports (Netherlands)
10.2.8. Sonda Sports (Poland)
10.2.9. Xampion (Finland)
10.2.10. Kinexon (Germany)
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption

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