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Global Learning and Educational Toys Market to reach USD XX million by 2028.

Global Learning and Educational Toys Market Size study, By Product Type (Building Sets, Games & Puzzles, Sports & Outdoor Toys), By Age Group (5 years, 5 to 10 years, and above 10 years), and By Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028

Product Code: OIREI-92526244
Publish Date: 14-08-2022
Page: 200

Global Learning and Educational Toys Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2022-2028.
The Learning and Educational Toys also known as instructive Toys can be defined as objects of play, designed for stimulating learning in children. These toys are intended to meet an educational purpose such as to develop a particular skill in kids. Learning and Educational Toys are helpful in boosting IQ level by better memory retention, coordination, and increased literacy. The growing Toys & Games Industry And increasing penetration of online sales channels as well as recent product launches from leading market players are factors that are accelerating the global market demand. For instance, according to Statista – As of 2022, the revenue in the global Toys & Games segment is estimated at USD 50.88billion. The market is projected to grow annually by CAGR of 9.74% between 2022 & 2026 to reach to USD 73.79 billion by 2026. Furthermore, leading market players are coming up with innovative products to capitalize the growing demand for Learning & Educational Toys. For instance, in April 2022, Chicago, USA based LeapFrog Enterprises, Inc. launched its new collection of interactive learning toys. The company launched three new toys for curriculum-based content named Magic Adventures Microscope™, LeapPods Max™ and Touch & Learn World Map™. Also, growing awareness towards educational toys in emerging economies and increasing number of technological advancements in Toys and games are anticipated to act as a catalyzing factor for the market demand during the forecast period. However, a cost associated with raw materials and lack of penetration in emerging markets impede the growth of the market over the forecast period of 2022-2028.

The key regions considered for the global Learning and Educational Toys Market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region across the world in terms of market share owing to the growing demand for learning toys and presence of leading market players. Whereas, Asia Pacific is anticipated to exhibit a significant growth rate over the forecast period 2022-2028. Factors such as the rapid urbanization and increasing penetration of leading market players, would create lucrative growth prospects for the global Learning and Educational Toys Market across the Asia Pacific region.

Major market players included in this report are:
Atlas Games
Clementoni
Goliath Games
Hasbro
Ravensburger AG
Thames & Kosmos
The Lego Group
Tomy Company, Ltd.
Vtech Holdings
Zephyr Toymakers Pvt. Ltd.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product Type
Building Sets
Games & Puzzles
Sports & Outdoor Toys
By Age Group
5 years
5 to 10 years
Above 10 years
By Distribution Channel
Hypermarkets/Supermarkets
Specialty Stores
Departmental Stores
Online Channels
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028

Target Audience of the Global Learning and Educational Toys Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Million)
1.2.1. Global Learning and Educational Toys Market, by Region, 2020-2028 (USD Million)
1.2.2. Global Learning and Educational Toys Market, by Product Type, 2020-2028 (USD Million)
1.2.3. Global Learning and Educational Toys Market, by Age Group, 2020-2028 (USD Million)
1.2.4. Global Learning and Educational Toys Market, by Distribution Channel, 2020-2028 (USD Million)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Learning and Educational Toys Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Learning and Educational Toys Market Dynamics
3.1. Learning and Educational Toys Market Impact Analysis (2020-2028)
3.1.1. Market Drivers
3.1.1.1. Growing Toys & Games Industry.
3.1.1.2. Increasing penetration of online sales channels.
3.1.1.3. Recent product launches from leading market players.
3.1.2. Market Challenges
3.1.2.1. Volatile cost associated with raw materials.
3.1.2.2. Lack of penetration in emerging markets.
3.1.3. Market Opportunities
3.1.3.1. Growing awareness towards educational toys in emerging economies.
3.1.3.2. Increasing number of technological advancements in Toys and games.
Chapter 4. Global Learning and Educational Toys Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2028)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Learning and Educational Toys Market, by Product Type
6.1. Market Snapshot
6.2. Global Learning and Educational Toys Market by Product Type, Performance – Potential Analysis
6.3. Global Learning and Educational Toys Market Estimates & Forecasts by Product Type 2018-2028 (USD Million)
6.4. Learning and Educational Toys Market, Sub Segment Analysis
6.4.1. Building Sets
6.4.2. Games and Puzzles
6.4.3. Sports and Outdoor Toys
Chapter 7. Global Learning and Educational Toys Market, by Age Group
7.1. Market Snapshot
7.2. Global Learning and Educational Toys Market by Age Group, Performance – Potential Analysis
7.3. Global Learning and Educational Toys Market Estimates & Forecasts by Age Group 2018-2028 (USD Million)
7.4. Learning and Educational Toys Market, Sub Segment Analysis
7.4.1. 5 Years
7.4.2. 5 to 10 Years
7.4.3. Above 10 Years
Chapter 8. Global Learning and Educational Toys Market, by Distribution Channel
8.1. Market Snapshot
8.2. Global Learning and Educational Toys Market by Distribution Channel, Performance – Potential Analysis
8.3. Global Learning and Educational Toys Market Estimates & Forecasts by Distribution Channel 2018-2028 (USD Million)
8.4. Learning and Educational Toys Market, Sub Segment Analysis
8.4.1. Hypermarket/Supermarket
8.4.2. Specialty Stores
8.4.3. Departmental Stores
8.4.4. Online Channels
Chapter 9. Global Learning and Educational Toys Market, Regional Analysis
9.1. Learning and Educational Toys Market, Regional Market Snapshot
9.2. North America Learning and Educational Toys Market
9.2.1. U.S. Learning and Educational Toys Market
9.2.1.1. Product Type estimates & forecasts, 2018-2028
9.2.1.2. Age Group estimates & forecasts, 2018-2028
9.2.1.3. Distribution Channel estimates & forecasts, 2018-2028
9.2.2. Canada Learning and Educational Toys Market
9.3. Europe Learning and Educational Toys Market Snapshot
9.3.1. U.K. Learning and Educational Toys Market
9.3.2. Germany Learning and Educational Toys Market
9.3.3. France Learning and Educational Toys Market
9.3.4. Spain Learning and Educational Toys Market
9.3.5. Italy Learning and Educational Toys Market
9.3.6. Rest of Europe Learning and Educational Toys Market
9.4. Asia-Pacific Learning and Educational Toys Market Snapshot
9.4.1. China Learning and Educational Toys Market
9.4.2. India Learning and Educational Toys Market
9.4.3. Japan Learning and Educational Toys Market
9.4.4. Australia Learning and Educational Toys Market
9.4.5. South Korea Learning and Educational Toys Market
9.4.6. Rest of Asia Pacific Learning and Educational Toys Market
9.5. Latin America Learning and Educational Toys Market Snapshot
9.5.1. Brazil Learning and Educational Toys Market
9.5.2. Mexico Learning and Educational Toys Market
9.6. Rest of The World Learning and Educational Toys Market

Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. Atlas Games
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Product Summary
10.2.1.5. Recent Developments
10.2.2. Clementoni
10.2.3. Goliath Games
10.2.4. Hasbro
10.2.5. Ravensburger AG
10.2.6. Thames & Kosmos
10.2.7. The Lego Group
10.2.8. Tomy Company, Ltd.
10.2.9. Vtech Holdings
10.2.10. Zephyr Toymakers Pvt. Ltd.
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption

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Data Collection:
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To ensure the accuracy and reliability of our findings, we extensively leverage data science techniques, which help us minimize discrepancies and uncertainties in our analysis. We employ Data Science to clean and preprocess the data, ensuring its quality and reliability. This involves handling missing data, removing outliers, standardizing variables, and transforming data into suitable formats for analysis. The application of data science techniques enhances our accuracy, efficiency, and depth of analysis, enabling us to stay competitive in dynamic market environments.
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Market driving trends and favorable economic conditions
Restraints and challenges that are expected to be encountered during the forecast period.
Anticipated opportunities for growth and development
Technological advancements and projected developments in the market
Consumer spending trends and dynamics
Shifts in consumer preferences and behaviors.
The current state of raw materials and trends in supply versus pricing
Regulatory landscape and expected changes or developments.
The existing capacity in the market and any expected additions or expansions up to the end of the forecast period.
To assess the market impact of these parameters, we assign weights to each one and utilize weighted average analysis. This process allows us to quantify their influence on the market and derive an expected growth rate for the forecasted period. By considering these various factors and applying a weighted analysis approach, we strive to provide accurate and reliable market forecasts.
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