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Global Blockchain in Gaming Market to reach USD 310.90 billion by the end of 2030.

Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030

Product Code: ICTNGT-70324741
Publish Date: 10-01-2024
Page: 200

Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. Blockchain in gaming refers to the use of blockchain technology in the gaming industry to improve gameplay, transactions, and in-game asset ownership. Blockchain is a decentralized and distributed ledger technology, that brings several innovative features to the gaming landscape, transforming the traditional gaming experience. The rising integration of cryptocurrencies within gaming ecosystems enables seamless, secure, and traceable in-game transactions. The growing use of Non-Fungible Tokens (NFTs) on the blockchain, coupled with increasing enhanced security and transparency are the key driving factors that are fostering the market demand globally.

Furthermore, the market is experiencing significant growth due to widespread internet and mobile adoption. The substantial increase in internet and mobile usage contributes positively to market expansion. This surge results in a larger user base, providing easy access to various online platforms. The extensive accessibility created by high internet and mobile penetration is particularly advantageous for blockchain-based games, enabling a broader audience to actively participate and engage with this technology. According to The International Telecommunication Union, the global internet user count was around 2.4 billion in 2012, and this number has consistently grown at a rate of 8.24%, reaching approximately 5.3 billion users by the year 2022. Mobile devices serve as convenient platforms for integrating blockchain wallets. Users can easily manage their digital assets, cryptocurrencies, and NFTs directly from their mobile devices, fostering a seamless user experience. Thus, these aforementioned factors are propelling the growth of Blockchain in Gaming Market over the estimated period. Moreover, the growing investment in technological advancements, increasing demand for virtual assets, as well as rising interest in Play-to-Earn present various lucrative opportunities over the forecast years. However, the limited awareness of blockchain and NFT technologies and the initial investments and complexity associated with playing blockchain games are challenging the market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Blockchain in Gaming Market study include Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the rising inclination for cryptocurrency, coupled with widespread internet and mobile accessibility. The Asia Pacific region is witnessing a rising interest in cryptocurrency from both consumers and investors, leading to increased engagement in the cryptocurrency market. This trend sets the stage for the growth of blockchain gaming, a sector that leverages cryptocurrency and digital assets. For instance, Asia Blockchain Gaming Alliance (ABGA), is a non-profit organization dedicated to advancing blockchain technology in the gaming industry. In January 2023, ABGA introduced a USD 45 million eco fund aimed at fostering the advancement of game developers and companies. This initiative is poised to further stimulate innovation and development in the blockchain gaming space. Whereas, North America is expected to grow at a significant CAGR over the forecast years. The supportive regulatory landscape for blockchain technology and cryptocurrencies, fosters the creation and advancement of blockchain gaming platforms, which are significantly propelling the market demand across the region.

Major market players included in this report are:
Dapper Labs, Inc.
Sky Mavis
Splinterlands
Animoca Brands Corporation Limited
Immutable
Uplandme, Inc.
Illuvium
Mythical Inc.
ROKO GAME STUDIOS
Autonomous Worlds Ltd.

Recent Developments in the Market:
Ø In October 2022, Cool Cats Group disclosed a strategic investment from Animoca Brands. Through this collaboration, Animoca Brands will play a key role in supporting Cool Cats to establish itself as a prominent global Non-Fungible Token (NFT) brand.
Ø In August 2022, Splinterlands disclosed its partnership with MLSPA. The partnership aims to jointly create and advance a blockchain-based soccer game following the Play-to-Earn (P2E) model.
Ø In August 2022, Alien Worlds, a project by Dacoco, established a collaboration with Zilliqa. This collaboration involves the integration of Alien Worlds with Zilliqa to introduce new features, bridging the realms of competitive gaming and blockchain gaming through Zilliqa’s eSports partnerships.

Global Blockchain in Gaming Market Report Scope:
ü Historical Data – 2020 – 2021
ü Base Year for Estimation – 2022
ü Forecast period – 2023-2030
ü Report Coverage – Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
ü Segments Covered – Game Type, Platform, Device, Region
ü Regional Scope – North America; Europe; Asia Pacific; Latin America; Middle East & Africa
ü Customization Scope – Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Game Type:
Role Playing Games
Open World Games
Collectible Games

By Platform:
ETH
BNB Chain
Polygon
Others

By Device:
Android
Web
IOS
Others

By Region:

North America
U.S.
Canada

Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC

Latin America
Brazil
Mexico

Middle East & Africa
Saudi Arabia
South Africa
Rest of Middle East & Africa

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
1.2.1. Blockchain in Gaming Market, by Region, 2020-2030 (USD Billion)
1.2.2. Blockchain in Gaming Market, by Game Type, 2020-2030 (USD Billion)
1.2.3. Blockchain in Gaming Market, by Platform, 2020-2030 (USD Billion)
1.2.4. Blockchain in Gaming Market, by Device, 2020-2030 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Blockchain in Gaming Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Blockchain in Gaming Market Dynamics
3.1. Blockchain in Gaming Market Impact Analysis (2020-2030)
3.1.1. Market Drivers
3.1.1.1. Increasing integration of cryptocurrencies within gaming ecosystems
3.1.1.2. High internet and mobile penetration
3.1.2. Market Challenges
3.1.2.1. Limited awareness of blockchain and NFT technologies
3.1.2.2. Initial investments and complexity associated with playing blockchain games
3.1.3. Market Opportunities
3.1.3.1. Rising interest in Play-to-Earn
3.1.3.2. Increasing demand for virtual assets
Chapter 4. Global Blockchain in Gaming Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Impact Analysis
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Blockchain in Gaming Market, by Game Type
5.1. Market Snapshot
5.2. Global Blockchain in Gaming Market by Game Type, Performance – Potential Analysis
5.3. Global Blockchain in Gaming Market Estimates & Forecasts by Game Type 2020-2030 (USD Billion)
5.4. Blockchain in Gaming Market, Sub Segment Analysis
5.4.1. Role Playing Games
5.4.2. Open World Games
5.4.3. Collectible Games
Chapter 6. Global Blockchain in Gaming Market, by Platform
6.1. Market Snapshot
6.2. Global Blockchain in Gaming Market by Platform, Performance – Potential Analysis
6.3. Global Blockchain in Gaming Market Estimates & Forecasts by Platform 2020-2030 (USD Billion)
6.4. Blockchain in Gaming Market, Sub Segment Analysis
6.4.1. ETH
6.4.2. BNB Chain
6.4.3. Polygon
6.4.4. Others
Chapter 7. Global Blockchain in Gaming Market, by Device
7.1. Market Snapshot
7.2. Global Blockchain in Gaming Market by Device, Performance – Potential Analysis
7.3. Global Blockchain in Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
7.4. Blockchain in Gaming Market, Sub Segment Analysis
7.4.1. Android
7.4.2. Web
7.4.3. IOS
7.4.4. Others
Chapter 8. Global Blockchain in Gaming Market, Regional Analysis
8.1. Top Leading Countries
8.2. Top Emerging Countries
8.3. Blockchain in Gaming Market, Regional Market Snapshot
8.4. North America Blockchain in Gaming Market
8.4.1. U.S. Blockchain in Gaming Market
8.4.1.1. Game Type breakdown estimates & forecasts, 2020-2030
8.4.1.2. Platform breakdown estimates & forecasts, 2020-2030
8.4.1.3. Device breakdown estimates & forecasts, 2020-2030
8.4.2. Canada Blockchain in Gaming Market
8.5. Europe Blockchain in Gaming Market Snapshot
8.5.1. U.K. Blockchain in Gaming Market
8.5.2. Germany Blockchain in Gaming Market
8.5.3. France Blockchain in Gaming Market
8.5.4. Spain Blockchain in Gaming Market
8.5.5. Italy Blockchain in Gaming Market
8.5.6. Rest of Europe Blockchain in Gaming Market
8.6. Asia-Pacific Blockchain in Gaming Market Snapshot
8.6.1. China Blockchain in Gaming Market
8.6.2. India Blockchain in Gaming Market
8.6.3. Japan Blockchain in Gaming Market
8.6.4. Australia Blockchain in Gaming Market
8.6.5. South Korea Blockchain in Gaming Market
8.6.6. Rest of Asia Pacific Blockchain in Gaming Market
8.7. Latin America Blockchain in Gaming Market Snapshot
8.7.1. Brazil Blockchain in Gaming Market
8.7.2. Mexico Blockchain in Gaming Market
8.8. Middle East & Africa Blockchain in Gaming Market
8.8.1. Saudi Arabia Blockchain in Gaming Market
8.8.2. South Africa Blockchain in Gaming Market
8.8.3. Rest of Middle East & Africa Blockchain in Gaming Market

Chapter 9. Competitive Intelligence
9.1. Key Company SWOT Analysis
9.1.1. Company 1
9.1.2. Company 2
9.1.3. Company 3
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Dapper Labs, Inc.
9.3.1.1. Key Information
9.3.1.2. Overview
9.3.1.3. Financial (Subject to Data Availability)
9.3.1.4. Product Summary
9.3.1.5. Recent Developments
9.3.2. Sky Mavis
9.3.3. Splinterlands
9.3.4. Animoca Brands Corporation Limited
9.3.5. Immutable
9.3.6. Uplandme, Inc.
9.3.7. Illuvium
9.3.8. Mythical Inc.
9.3.9. ROKO GAME STUDIOS
9.3.10. Autonomous Worlds Ltd.
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

At Bizwit Research and Consultancy, we employ a thorough and iterative research methodology with the goal of minimizing discrepancies, ensuring the provision of highly accurate estimates and predictions over the forecast period. Our approach involves a combination of bottom-up and top-down strategies to effectively segment and estimate quantitative aspects of the market, utilizing our proprietary data & AI tools. Our Proprietary Tools allow us for the creation of customized models specific to the research objectives. This enables us to develop tailored statistical models and forecasting algorithms to estimate market trends, future growth, or consumer behavior. The customization enhances the accuracy and relevance of the research findings.
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Critical elements of methodology employed for all our studies include:
Data Collection:
To determine the appropriate methods of data collection based on the research objectives, we consider both primary and secondary sources. Primary data collection involves gathering information directly from various industry experts in core and related fields, original equipment manufacturers (OEMs), vendors, suppliers, technology developers, alliances, and organizations. These sources encompass all segments of the value chain within the specific industry. Through in-depth interviews, we engage with key industry participants, subject-matter experts, C-level executives of major market players, industry consultants, and other relevant experts. This allows us to obtain and validate critical qualitative and quantitative information while evaluating market prospects. AI and Big Data are instrumental in our primary research, providing us with powerful tools to collect, analyze, and derive insights from data efficiently. These technologies contribute to the advancement of research methodologies, enabling us to make data-driven decisions and uncover valuable findings.
In addition to primary sources, we extensively utilize secondary sources to enhance our research. These include directories, databases, journals focusing on related industries, company newsletters, and information portals such as Bloomberg, D&B Hoovers, and Factiva. These secondary sources enable us to identify and gather valuable information for our comprehensive, technical, market-oriented, and commercial study of the market. Additionally, we utilize AI algorithms to automate the collection of vast amounts of data from various sources such as surveys, social media platforms, online transactions, and web scraping. And employ Big Data technologies for storage and processing of large datasets, ensuring that no valuable information is missed during the data collection process.
Data Analysis:
Our team of experts carefully examine the gathered data using suitable statistical techniques and qualitative analysis methods. For quantitative analysis, we employ descriptive statistics, regression analysis, and other advanced statistical methods, depending on the characteristics of the data. This analysis may also incorporate the utilization of AI tools and big data analysis techniques to extract meaningful insights.
To ensure the accuracy and reliability of our findings, we extensively leverage data science techniques, which help us minimize discrepancies and uncertainties in our analysis. We employ Data Science to clean and preprocess the data, ensuring its quality and reliability. This involves handling missing data, removing outliers, standardizing variables, and transforming data into suitable formats for analysis. The application of data science techniques enhances our accuracy, efficiency, and depth of analysis, enabling us to stay competitive in dynamic market environments.
Market Size Estimation:
Our proprietary data tools play a crucial role in deriving our market estimates and forecasts. Each study involves the creation of a unique and customized model. The model incorporates the gathered information on market dynamics, technology landscape, application development, and pricing trends. AI techniques, such as machine learning and deep learning, aid us to analyze patterns within the data to identify correlations, trends, and relationships. By recognizing patterns in consumer behavior, purchasing habits, or market dynamics, our AI algorithms aid us in more precise estimations of market size. These factors are simultaneously analyzed within the model, allowing for a comprehensive assessment. To quantify their impact over the forecast period, correlation, regression, and time series analysis are employed.
To estimate and validate the market size, we employ both top-down and bottom-up approaches. The preference is given to a bottom-up approach, where key regional markets are analyzed as separate entities. This data is then integrated to obtain global estimates. This approach is crucial as it provides a deep understanding of the industry and helps minimize errors.
In our forecasting process, we consider various parameters such as economic tools, technological analysis, industry experience, and domain expertise. By taking all these factors into account, we strive to produce accurate and reliable market forecasts. When forecasting, we take into consideration several parameters, which include:
Market driving trends and favorable economic conditions
Restraints and challenges that are expected to be encountered during the forecast period.
Anticipated opportunities for growth and development
Technological advancements and projected developments in the market
Consumer spending trends and dynamics
Shifts in consumer preferences and behaviors.
The current state of raw materials and trends in supply versus pricing
Regulatory landscape and expected changes or developments.
The existing capacity in the market and any expected additions or expansions up to the end of the forecast period.
To assess the market impact of these parameters, we assign weights to each one and utilize weighted average analysis. This process allows us to quantify their influence on the market and derive an expected growth rate for the forecasted period. By considering these various factors and applying a weighted analysis approach, we strive to provide accurate and reliable market forecasts.
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